Co-op and versus modes are available too, just like in Bomberman. There's some nice variety to the gimmicks in each level, and the game just looks nice in general. Pepenga Pengo has ten worlds, each of which features three stages and a boss. There's some nice variety to the gimmicks in each … More You can also try to kick three special diamond blocks together, giving a fun but optional "puzzle-solving" element to the game that rewards you by clearing all the enemies on-screen. Most levels also have arrow markers that redirect ice blocks in other directions, giving the player more creative options to work with. Meanwhile in Pengo you create blocks of ice (which take a couple seconds to form) and then kick them in some direction toward an enemy, hopefully squishing it against a wall or other obstacle. In Bomberman you place bombs and run away before they release explosive bursts of fire in four directions. ![]() The biggest difference between the two games, of course, is how you kill the enemies. Pepenga Pengo basically takes the concept of the arcade game and turns it into a Bomberman clone. It was the last game Sega made for that system in Japan. I get the feeling it was a bigger hit in Japan than it was elsewhere, because thirteen years after the arcade game, a sequel was released there exclusively: Pepenga Pengo, for the Sega Mega Drive. This arcade game was ported to old Atari systems, as well as the Sega Game Gear (where it was one of three launch titles in Japan). ![]() Like any good old-school arcade game, it's simple yet challenging. You push ice blocks to slide them into the enemies, crushing them. It's set in a maze like Pac-man, but you're a penguin trying to avoid blob creatures called sno-bees. There are three buttons, A, B and C, which are CONTROL, ALT/OPTION and SPACE.Back in 1982 there was an arcade game called Pengo (developed by Coreland, published by Sega). Use Arrow Keys to move up, left, right and down. In 1995 a brand new game called Pepenga Pengo was released for the Sega Mega Drive only in Japan. Once the game has gone through the attract mode, the maze will change. The game will always start with the same maze on power up. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away. Alignment will also temporarily stun all Sno-Bees.Īfter 60 seconds elapse in a round without a death, the game enters into sudden death mode the music tempo and movement of the Sno-Bees accelerates. Eliminating all Sno-Bees in a round will progress the player to the next.ĭiamond blocks are unbreakable when connected in a horizontal or vertical line the player earns bonus points: 10,000 points if aligned without being against a wall or if only one diamond block is touching a wall, 5,000 points if all three are against the wall. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated (for 100 points) if Pengo walks over them in this state. Eggs can be eliminated by crushing the ice blocks that contain them. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.Īs the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. Crushing more than one Sno-Bee at once will increase the number of points awarded. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. The player uses a joystick and a single button as controls. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. The game takes place in an overhead maze made of ice blocks, where Pengo fights the patrolling, blob-like Sno-Bees. ![]() The player controls Pengo, a red penguin that resides in the Antarctic. Pengo (ペンゴ?) is an arcade game developed by Coreland and published by Sega in 1982.
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